First Person Controller (Unity/C#)
A downloadable asset pack
A first-person player controller programmed in C-Sharp, written for easy use and implementation in Unity.
The controller, intended to assist developers during the prototyping and development of their games, allows artists and designers to explore their levels and creations without the hassle of finding or writing the player logic (and asset) themselves.
Most recently, a final update was released, cleaning up the overall logic and implementing adjustable camera rotation clamping, in addition to all calculations now being scaled according to the player's local scale.
If you find any bugs or unintended features, please let me know.
Thank you, and enjoy!
Status | Prototype |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Thomas Jacobs |
Genre | Simulation |
Tags | 3D, Controller, First-Person, Game Design, Game engine, Physics, Singleplayer, sourcecode, Unity |
Inputs | Gamepad (any) |
Download
Install instructions
Simply download and import the package into unity (By dragging it into your chosen folder).
Development log
- Final Update.Apr 19, 2023
- General UpdateJan 17, 2023
- Editor Menu UpdateJan 07, 2021
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