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First Person Controller (Unity/C#) » Devlog
To make the prototype controller more clear and easy to understand and therefore provide more ease when making adjustments in the inspector window; a few minor but important changes have been made. Although, you can modify these variables in the script; a variety of widgets have been added to the public variables intended to be more precise as to what the optimum range in values should be.
As a side note I have also added a slight adjustment to the ray-cast used for jumping so that it's distance also scales up with the player's scale; if you where to enlarge the game-object and still want the equivalent "Jump Height".
Files
First Person Controller (New Update).unitypackage 8.5 kB
Jan 07, 2021
Get First Person Controller (Unity/C#)
First Person Controller (Unity/C#)
Fully functional first person player controller for game prototyping.
Status | Prototype |
Category | Assets |
Author | Thomas Jacobs |
Genre | Simulation |
Tags | 3D, Controller, First-Person, Game Design, Game engine, Physics, Singleplayer, sourcecode, Unity |
More posts
- Final Update.Apr 19, 2023
- General UpdateJan 17, 2023
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